by Cade Metz, WIRED
LET A THOUSAND virtual worlds rain down from the clouds. Or rather, the cloud. That’s the call from Google as it gets behind a tiny British startup called Improbable.
Founded by two Cambridge graduates and backed by $20 million in funding from the venture capitalists at Andreessen Horowitz, Improbable offers a new way of building virtual worlds, including not just immersive games à la Second Life or World of Warcraft, but also vast digital simulations of real cities, economies, and biological systems. Continue reading Google’s Improbable Deal to Recreate the Real World in VR
by Dominic Brennan, Road to VR
The new Leap Motion Mobile Platform consists of hardware and software optimized for VR and AR hand tracking on mobile devices. Building on the success of the original Leap Motion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets. Continue reading Leap Motion’s New Mobile Hand-tracking Sensor Brings 180-degree Field of View
by Mike Podwal, GOOGLE VR
The world has so many beautiful and amazing places to visit. If we’re lucky, we’re able to travel and see a few of them. But even the most active travelers can only see a fraction. What if we could see them all? Continue reading Google Earth VR – Bringing the whole wide world to virtual reality
by Ina Fried and Eric Johnson, Recode
The first headset ships today, but Google’s real goal is to put Android at the center of VR.
Google’s first virtual reality headset, the $79 Daydream View, started shipping today — but that’s just one piece of a much bigger initiative.
Google wants to make Android the primary operating system for VR. Its vision is that there will be lots of Daydream-compatible phones and headsets, with Android (and Google services like YouTube and Street View) at the center. Continue reading Clay Bavor says Google’s vision for virtual reality is way more than a Daydream